Reimagining the Dark Souls HUD and UI assets for a high-fantasy context.

Context

I always admired the refinement of the FromSoftware game design, seeing it refined in all its installments, forming it's own formula and genre. This extends to it's UI, being a staple that has improved over the years, with the HUD has always keeping to it's beautiful simplistic formula.

Objective

Adapting the Souls-like HUD for a more traditional high-fantasy context while training my personal 2D UI asset designing skills.

Planning and Preparation

Breaking Down the Formula

Visual Style Moodboard

Designing the HUD

Final Assets

Final HUD Design