Reimagining the Dark Souls HUD and UI assets for a high-fantasy context.
Context
I always admired the refinement of the FromSoftware game design, seeing it refined in all its installments, forming it's own formula and genre. This extends to it's UI, being a staple that has improved over the years, with the HUD has always keeping to it's beautiful simplistic formula.
Objective
Adapting the Souls-like HUD for a more traditional high-fantasy context while training my personal 2D UI asset designing skills.